Fruity Shooty

A FPS Microgame including fruit and annoyance

For this project I created a FPS Microgame level in Unity with the theme annoyance (but still interesting) and fruit. The game includes a lot of puzzle solving and decision making, players need to find a way to the next room and have multiple choices where to go. The long-term goal of the level is to reach the blue circle placed in the final room. To reach this goal players need to stay alive by beating enemies which are short-term goals. When enemies are beaten, a reward will be given, which makes this sub goal more valuable. The shotgun and launcher rewards improve the virtual skills of the player, it gives the player more strength to kill the enemies. Recipes are visible before entering a room and give information about which food objects are enemies and which are not. The images and video below provide an impression of the game. It is also possible to try the game (level 3) via the following link: https://simmer.io/@minisneakyninja/ivgmfpsgroupi.